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BEST
PRACTICE
Collaborative
Literacy Training project for Trainers and Educators.
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| Child literacy and Adult literacy
Training |
This
literacy training project is currently in the software Beta testing phase.
We are
interested in assisting anyone involved in literacy training who would like
to make their own training lessons using our platform or who have any
specific literacy problems they would like us to address. Our objective is
to produce a literacy training system where trainees can work individually
on exercises on networked computers, and teachers and trainers can monitor
performances through a Learning Management System displayed on a master
screen and intervene when they decide it is required. The motivation for
this project came from an observation by a group of teachers who assessed
that they spent 95% of their time on unlearned or forgotten information, and
only 5% of their time doing what they were trained to do - teach!
If you
are interested in participating in a project that aims to reverse these
percentages, or you have input or comments, please let us know through our
Contact Us page.
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As
this version of the literacy training program was intended for use in
schools, the graphic interface was designed as "Merlin's Magic
School."
The
interface can be modified for use in Adult Literacy Training and many of
the lessons used can be easily modified to reflect adult situations.
New
lessons are made easily by any teacher or trainer simply by entering the
required information in a lesson template.
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The
opening screen offers 4 choices.
The
first choice teaches the skills required during examinations, such as
following instructions and time planning.
The
second choice allows the student to start a lesson.
The
third choice allows the student to take an examination.
The
fourth choice is a complete run-through tutorial on how to use computer
devices such as the mouse and how to use the training system.
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When
a student starts a lesson, a section of text is presented for reading on
the screen, and a question relating to that text is displayed below it,
with 4 potential answers.
As
all training time data is collected, there is a pause button in case a
student needs to leave the exercise temporarily, and an "I'm
done" button for use if the student wants to quit the exercise.
Three
other buttons are displayed for the "help on demand" function
of the software - the "Word Help" button, the
"Hint" button and the "Show me what to read" button.
These are discussed below.
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Word
Help button:
When
the "Word Help" button is clicked, a box opens offering help.
The student can get an explanation of the meaning of any of the potentially difficult
words in the text, and can hear the word pronounced by clicking the
"Let me hear this word" button.
As
students frequently misread questions, the box also contains a
"Read me the question" button
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Hint
button:
Each
time the "Hint" button is clicked, a hint appears in the white
box below the text. The hints are graduated from a general hint through
to exercise specific hints. As the hints are displayed, answers that
cannot be correct are struck through, leaving the student with the
correct answer to the question if all the hints are used.
Every
time the hint button is used, the data is captured and reported for
teacher review and intervention purposes.
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Show
me what to read button:
Each
time the "Show me what to read" button is clicked, a portion
of text unrelated to the question is grayed, narrowing down the text
that needs to be searched to discover the answer to the question.
Every
time the Show me what to read button is used, the data is captured and
reported for teacher review and intervention purposes.
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